![]() ![]() AbilitiesĮffect: A poison cone is released, striking numerous enemy troops. When it comes to the ultimate, Bad Juju, we'll level it up anytime we have a chance. In the early phases of the game, the early point in Shallow Grave is more than enough, but as the game goes, having points in Shallow Grave becomes increasingly vital because it reduces its cooldown and improves its range. The last two skills we'll look at are Shallow Grave and Bad Juju. When chasing down foes, especially squishy supports early in the game, use this to your advantage. Remember that if you hit a target affected by Poison Touch, the effect will be reset. You'll be able to cast it on more targets as you go through the levels, which is what makes Dazzle such a powerful and difficult to play against team fighter. Moving on, we'll look at Poison Touch, which is one of the most aggravating abilities for a support to deal with. This is also the skill that distinguishes Dazzle from other supports as a formidable lane pusher. It's critical to have a low cooldown and a large number of targets because this allows you to employ it effectively in battle. The first ability we'll max out is Shadow Wave, because each level reduces its cooldown while increasing the number of heal and max targets it affects. It's also advantageous to have it early in case your teammates are being dived and require additional time to survive. Shadow Grave is sometimes overlooked by new players, but it is quite handy in numerous scenarios where the lane mate is in danger. We must have a point in each of Dazzle's skills in the early game to meet every situation, because they are all powerful. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.” Attribute & Statsĭamage: 22‒28/47‒53/98‒104/147‒153/168‒174 “Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. Dazzle, the loyal priest of the shining shadows, will come to your aid time and time again. He also scales effectively into the late game, as all of his spells, with the exception of Poison Touch, deliver physical damage and penetrate spell immunity. His ultimate, Bad Juju, increases the frequency with which he may utilize all of his spells and equipment while also causing his spells to momentarily weaken his enemies' armor.ĭazzle's Shadow Wave offers him the choice to farm or push waves when he needs it, despite being a hard support with limited item needs. Poison Touch is a spammable ability that slows and inflicts damage over time on its victim. Shallow Grave renders an ally unkillable for a short period of time, helping Dazzle's teammates to survive otherwise unthinkable scenarios. His Shadow Wave is a nuke and chain healing ability with a low cooldown that deals additional damage to adjacent opponents for each ally it heals. He now possesses the power to heal just as well as to destroy, and uses his powers to cut down enemies as well as mending his friends.įor the game, Dazzle, the Shadow Pries, is a ranged intelligence hero that generates brilliant dark light to heal and protect his companions. Dazzle returned to his people as true as the elders’ prophetic intuition he returned not as Dazzle anymore but as a Shadow Priest like none seen before. Therefore Dazzle’s brilliant healing light, positively beautiful to our eyes, was considered a sinister kind of evil to the region and so the darkest deeds were done in a dazzling glow. In the ethereal dimensions of the Nothl Realm, light and dark are inverted in terms of properties. With that, Dazzle drank down the sacred portion and sat by the wavering fire as the rest of his tribe danced throughout the night. Sensing something special from the headstrong young lad, the elders relented to the acolyte. Initially the order refused him, stating that he was too young for it. Regardless, everyone who went there had been changed significantly.ĭriven by desires for enlightenment, Dazzle became the youngest of his own tribe to strive for the sacred trial. Of the ones that did, they returned mad, chaotic. This was said to be an unpredictable and dangerous domain which not all visitors were able to return. These rites converged into a final rite called the rite of shades, which was a harrowing spiritual journey through the Nothl Realm. Before becoming a shadow priest, each young acolyte to the Dezun order must beforehand finish a series of rites. ![]()
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